cmiVFX Autodesk Smoke And Flame Stabilization Reasoning (2012)

cmiVFX Autodesk Smoke And Flame Stabilization Reasoning (2012)

cmiVFX Autodesk Smoke And Flame Stabilization Reasoning (2012)
cmiVFX Autodesk Smoke And Flame Stabilization Reasoning (2012)

cmiVFX Autodesk Smoke And Flame Stabilization Reasoning (2012)
English | .MP4 | 160 MB
Genre: Elearning
cmiVFX has officially released the potential cure for all those people using CPU based rendering applications in their CG pipeline. This new training video is a hardcore in-depth look into lighting, shading and texturing in a VFX app that has recently added tons of incredible new tools in what was once the most illusive application in the world. Autodesk Flame has a long history of being the king of the hill as far as visual effects and post production is concerned for years now, but recently active programming from its development team has put this powerful application in the hands of many at an extremely affordable price.
At the time of this press release, Autodesk has released its "Timeline" companion application to Flame, entitled "Smoke for the OSX operation system". While this application has a slightly different home construct interface, its interior parts are very much the same. This training video is not just for experts, but is also for migrators of other 3D Animation programs. We have made this video not only to train people, but to create an entirely new industry workflow. If you calculate in the price of some of its competitor applications, and the fact that while you are in Flame/Smoke creating shading, lighting, texturing, and post plugin grade effects in REAL TIME, then it is safe to assume that financially many companies could be spending time and money in the wrong place. While there is a silent war going on between CPU and GPU based rendering technology, we believe that you can harness the power of both simultaneously through our new "just give it to me and I'll finish it in Flame" attitude. We are now creating a new phrase in this industry called "CG Finishing", which is not to be confused with VFX and COLOR GRADING FINISHING. We are proposing that 3D Modelers UV their models, let animators animate those models, and give the textures to a Flame artist to finish.
cmiVFX keeps launching video grenades each and every week with the latest and greatest lessons you can find. This week, we make available a lesson requested by one of our customers for the new Smoke 2013 OSX which is in Public Beta and free for all to learn and use. We kept this video short and sweet, so that our customers wouldn't have to spend a lot of money learning about features currently still in development. We are however confident in Autodesk's move to the new software platform and will be releasing non stop videos for Autodesk Smoke and Flame for years to come. When it comes to late breaking information, there is only one place you can go . cmiVFX.com!
Chapter Descriptions
Introduction
The very basis of this video was created from a cmiVFX user request via twitter. We are working on lots of different camera solutions for the high impact sports enthusiasts. Many of the shots we are using, are captured from smaller camera rigs with the intention of capturing some sort of arial stunt in mid act. This series of "mini" cmiVideos will focus on the daily routines of fixing and preparing footage for use in commercial grade shots. We believe it is our duty to show users how to take mediocre material and turn it into gold. Some of the higher end lessons, do not allow for the gritty truth of solving horrible artifacting, rolling shutter, and motion blur issues often found in todays digital cinema. This video will talk about the new tools in Smoke and Flame that are common to both applications, and show you how to get the most out of creating a smooth looking shot out of a very bumping source material.
Reviewing Your Materials
Each shot is its own animal. There are no ways to copy a node tree and repeat it for more than 2 shots in any given scenario. Some shots will be easy, some will be next to impossible, but each one will have a natural path that will make itself clear after analyzing visually the very content of the shot. Sometimes you have no moving objects in the scene, sometimes you have several, but what about a rain cloud? Imagine billions of water molecules all moving in there own little direction. Depending on the lighting, angle and distance of the shot, you can fool the mechanical system into perceiving solid objects.
Types Of Stabilization
There are several ways to stabilize as is there are several ways to track. Bases on similar technology, learn how to find and use the several different tools inside of Smoke that allow you to pick the type of stabilization you want to use. In this video, we show several methods.
Stabilizing
Now the main task is at hand. You know what you have to do, but does your software? Learn how to communicate with the setting inside of Smoke to allow for your shots to smooth out in the best possible way. Each time you try a setting, different results could occur. To perfect the usages of this process, you will need lots of practice on a variety of different material. In this case, we found the most difficult object to track and stabilize so you can see how robust these tools can be.
Retiming
Now there are some things that you can learn from the manual, but there are equally as many things you can't. Learn a simple trick to make your shots look smooth as ice. Optical flow can be used for more that just analyzing data! In this chapter, we seal the deal with smoothing out the shot.
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